
Türkçe Konu ←
SeaSRO • 110 Cap EU / CH
Classic 110 Cap structure. Modern infrastructure.
SeaSRO brings the 110 Cap European & Chinese gameplay structure
together with a modern, sustainable and comprehensive infrastructure.
Skill, stat, item, Job, PvE and PvP systems
are based on the core gameplay structure of the 110 Cap era.

110 CAP • EUROPEAN & CHINESE • DEGREE 11
Level Cap: 1-110
Race: Chinese & European
Equipment: Degree 1 → Degree 11
Chinese Mastery: 440
European Mastery: 220
EXP Rate: 20x
Gold Rate: 1x
Drop Rate: 1x
Coin Drop Rate: 3x
FGW Card Rate: 3x
IP Limit: 10
Job Trade: NPC Merchant • Hunter • Thief ✓
Bot: ✓
SeaSRO's gameplay structure is built around a
Level 110 cap and Degree 11 equipment system.
The original skill, stat, item and class structures
of Chinese and European characters are preserved.
Mastery Limits
Chinese → 440 Mastery
European → 220 Mastery
Chinese characters can develop all four mastery trees
up to Level 110.
Chinese Skills ←
European Skills ←

TRADER • HUNTER • THIEF
The classic three-way Job system
is one of the core elements of trading,
open-world competition and the in-game economy.
Trader, Hunter and Thief players
directly compete with each other along trade routes.
Job System Guide ←

SeaSRO's economy is built around player-to-player trading
and a free-market structure.
Silk prices are approximately 50% more affordable
compared to official servers.
The Silk ↔ Gold exchange rate is determined by the players.
Market prices of items, Gold and other in-game assets
are shaped by supply and demand.

Fortress War, Battle Arena, Capture the Flag,
Special Trade and Unique events
operate on a regular schedule.
Event times and related system information
can be followed through the live calendar.
View Event Calendar ←

SeaSRO's game systems are documented
in both Turkish and English
and collected in a single comprehensive library.
From registration and installation to item systems,
mastery trees, Job mechanics and battle systems,
there are more than 120 guides available.
Detailed explanations, rules and usage information
for the systems featured in this thread
can be found in the library.
Open Library ←

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